This report describes the work of work packages 6 and 8 in the Vinnova-funded Smarta gator project. Based on architectural descriptions, three different VR environments have been created – so-called “digital twins” of a currently existing street environment in Stockholm, as well as two different possible future versions of the street environment. The simulated environment can be experienced by pedestrians in VTI’s pedestrian simulator, and alternatively also by motorists through co-simulation with another driving simulator. The two possible visions for the future were evaluated from a pedestrian perspective through a workshop with 30 subjects in VTI’s pedestrian simulator in Linköping. The participants’ answers clearly show that the experience of security, priority and well-being increased in the smart environments compared with the original environment.
However, the readability of the street space was experienced in the smart environments somewhat degraded compared to the original environment. One explanation may be that many people recognize the original environment because it is a relatively common type of street – wide lanes for cars, curbside parking and sidewalks, while the smart environments are structured in a different way, which may need additional experience to understand this “new type” of street.
Overall, the study demonstrates how street spaces can be created that are experienced as more pleasant and safer by prioritising pedestrian and bicycle traffic through a larger area dedicated to walking, cycling and accommodation than for motor traffic. The creation of living spaces and social functions along the street also had a positive effect on the experience of the street space. Placing trees and greenery along the street is in addition to the ecological benefits also important for the well-being and experience of the street space.
It is concluded that VR simulation can be a useful tool for assessing various design solutions at an early stage. VTI’s pedestrian simulator is equipped with a state-of-the-art image system, but the restricted area of 3x6 meters is too small to allow for a person to easily walk around the urban environment. Autonomous pedestrians, controlled by the game engine Unreal Engine, were perceived by most subjects as very realistic, and they contributed to the illusion of being in place in the environment.